With this level of detailed modeling (over 1 million polygons) and advanced
photo-realistic rendering, it makes the act of building a rather redundant step.
Which is fine for an unbuilt Mies project, but
Just a quick note to mention the launch of a new collaborative weblog, called
Superspatial [http://superspatial.blogspot.com/], that I am involved in.
Superspatial will focus on architecture, urbanism and architectural speculation,
The History Channel recently held a competition inviting architectural teams to
design a city of the future, to envision Los Angeles, New York and Chicago a
hundred years from now.
The entry from
[London 2066, as painted by Zaha Hadid]
Things have been a little quite here on the Kosmograd Newsfeed recently. One of
the reasons for this was that I was working on the Team
While computer graphics, animation and games get more 'real', far more
interesting to me are the cases where the virtual bleeds into the real.
The best recent example of this was